using System;
using UnityEngine;

public class GameMode : MonoBehaviour
{
	public static GameMode instance { get; private set; }


	private PlayerController playerController;
	
	private void Awake()
	{
		instance = this;
	}


	public void SetController(PlayerController controller)
	{
		playerController = controller;
	}

	public PlayerController GetController()
	{
		return playerController;
	}
	
}
